Trees and stones
Hit trees to collect wood and stones to collect stone. Successful hits add resources immediately and award experience. Trees and stones also block movement, so you need to walk around them.
How it works
Section titled “How it works”Gathering
Section titled “Gathering”The table shows the yield of an ordinary hit. A nearly depleted tree or stone can give less. Axes multiply the yield by 2 every 3 swings; misses count toward this bonus.
| Weapon | Wood per hit | Stone per hit | Attacks per second |
|---|---|---|---|
| 1 | |||
| 1.5 | |||
| 1.5 | |||
| 1.5 | |||
| 1.5 |
Upgrading an axe increases its yield per hit while keeping the same attack rate and movement speed. See Axes for the upgrade path.
Replenishment
Section titled “Replenishment”Trees and stones disappear when depleted. A fresh map tries to fill each kind to its maximum. Replacements appear at random open spots below that limit, so crowded areas can delay replenishment.
| Resource | Health | Maximum on the map | Regular spawn check (s) | Up to per check |
|---|---|---|---|---|
| Tree | 10,000 | 240 | 10 | 1 |
| Stone | 10,000 | 240 | 10 | 1 |
- Harvesting does not end
Spawn protection, but hitting another player can. - Without speed effects, holding an axe leaves you at 80 % of normal movement speed.