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Trees and stones

Hit trees to collect wood and stones to collect stone. Successful hits add resources immediately and award experience. Trees and stones also block movement, so you need to walk around them.

The table shows the yield of an ordinary hit. A nearly depleted tree or stone can give less. Axes multiply the yield by 2 every 3 swings; misses count toward this bonus.

WeaponWood per hitStone per hitAttacks per second
Stick5 wood5 stone1
Basic Axe16.7 wood16.7 stone1.5
Axe25 wood25 stone1.5
Great Axe33.3 wood33.3 stone1.5
Dark Axe50 wood50 stone1.5

Upgrading an axe increases its yield per hit while keeping the same attack rate and movement speed. See Axes for the upgrade path.

Trees and stones disappear when depleted. A fresh map tries to fill each kind to its maximum. Replacements appear at random open spots below that limit, so crowded areas can delay replenishment.

ResourceHealthMaximum on the mapRegular spawn check (s)Up to per check
Tree10,000240101
Stone10,000240101
  • Harvesting does not end Spawn protection, but hitting another player can.
  • Without speed effects, holding an axe leaves you at 80 % of normal movement speed.