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Reinforced Stone Spike

Enemy players and zombies that touch the spike take damage and are pushed away. Compared with a Stone Spike, this tier has more health and damage per hit, with a placement cost that also requires gold.

The spike repeatedly damages nearby enemy players, zombies and structures. It ignores the Landmine and the Reaper. Entering its reach does not guarantee an immediate hit.

Your spikes do not damage you or members of your group. They also spare structures owned by you or your group, except TNT.

Players with Spawn protection take no damage or knockback from spikes. An equipped shield touching the spike reduces knockback without reducing damage.

All spike tiers share your building limit. Your spikes stay placed and keep counting after death and respawn. Destroying a spike frees its place; leaving the server removes your spikes.

MeasureWooden SpikeStone SpikeReinforced Stone Spike
Placement cost20 wood20 wood, 50 stone100 gold, 60 wood, 120 stone
Destroy reward10 wood, 10 experience10 wood, 25 stone, 20 experience50 gold, 30 wood, 60 stone, 40 experience
Health120200300
Base player damage per hit358
Base zombie damage per hit358
Base structure damage per hit358
Attacks per second222

The listed destroy rewards apply when you finish another player’s spike with melee. Projectile finishes pay 50 % of those resources and experience. Destroying your own spike gives no reward.

Choose this upgrade after Stone Spike at level 10 or above in the spike branch of the structure trees. It spends 1 structure point from your upgrade points and replaces Stone Spike. Spikes already placed keep their tier and health; the upgrade changes future placements.