Daggers
The
Basic Daggers line attacks 6 times per second and
increases movement speed while held. All 4 tiers share the same attack rate and
movement bonuses; upgrades increase damage.
Mechanics
Section titled “Mechanics”Before other movement effects, holding daggers gives you 110 % of
the movement speed of a
Stick or an empty hand. A finishing dagger hit raises
your speed to 130 % for 3 seconds when it kills a
player or enemy, destroys an enemy structure, or breaks a resource or gift. Destroying friendly
structures does not activate the bonus.
Another qualifying finishing hit refreshes the full duration without increasing the bonus. Switching away cancels the boost. It affects movement only, leaving damage and attack rate unchanged.
Comparison
Section titled “Comparison”| Item | Base player damage | Unlock |
|---|---|---|
| 2.50 | Lv 2from | |
| 4.17 | Lv 7from | |
| 5.83 | Lv 9from | |
| 9.17 | Reaper kill while alive, with |
Base damage per hit against players.
Each upgrade increases damage against players,
zombies,
resources and structures without changing the movement bonuses.
Choosing a tier
Section titled “Choosing a tier”At level 2, spend a weapon point in the
weapon tree to replace the
Stick with Basic
Daggers without a resource payment. This closes the other weapon branches for the rest of your
life. Later weapon points advance to
the
Daggers at level 7 and
the
Great Daggers at level 9.
The
Dark Daggers replace Great Daggers when the
Reaper’s
killing hit is credited to you while you are alive and own Great Daggers. Great Daggers can be in
your inventory without being equipped.