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Basic Axe

Replacing the Stick starts the axe line, with a bonus swing that works on resources and enemy structures as well as enemies.

Every 3 swings, the axe deals 2 times its usual damage. Misses advance this count. Switching away and back preserves your place in the sequence; upgrading to another axe starts a new sequence.

An ordinary tree hit gives 16.7 wood; a bonus hit gives 33.3 wood. Stones and gold mines pay stone or gold directly into your wallet. A nearly depleted resource gives less on its final hit.

ItemBase player damageUnlock
Stick2.00Starter
Basic Axe3.33Lv 2from Stick
Axe6.67Lv 7from Basic Axe
Great Axe13.33Lv 9from Axe

Base damage per hit against players.

The next upgrade, the Axe, raises ordinary damage to enemy structures from 13.33 to 20 per hit. It keeps the same attack rate and reach.

Spend the weapon point earned at level 2 in the weapon tree to replace the Stick without paying resources. The choice closes the other weapon lines for that life. Later upgrade points advance to Axe at level 7 and Great Axe at level 9; you cannot skip the intervening upgrade.

From the start of the sequence, make 2 empty swings to prepare a bonus before approaching a target. Keep track of misses because they also advance the sequence.