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Structure trees

You spend a shared balance of structure upgrade points across 6 trees, choosing between higher building tiers and additional build items. You begin with 2 structure trees unlocked, so spending points in other trees leaves your starter walls and miners available.

Each selection spends 1 structure point without charging resources. Placement still charges the build cost. The Choose next upgrade list offers an item only when you have a point, meet its level requirement and have its preceding tier, if any.

A higher tier replaces the preceding build item in your hotbar and, if equipped, in your hand. Placed structures keep their tier. Your 32-wall allowance, for example, counts your walls across every tier. These building limits count each player’s placements separately. Spending a point does not free a place or change an existing structure.

Structure point levels3, 4, 6, 8, 10, 12, 13, 15, 16, 17, 18, 19
Total structure points12

You start with the Wooden Wall. The next tiers, the Stone Wall and Reinforced Stone Wall, replace it in sequence, taking 2 points to finish the tree.

Wall Placement cost Health
Wooden Wall 50 wood 350
Stone Wall 50 wood, 100 stone 700
Reinforced Stone Wall 100 gold, 50 wood, 100 stone 1400

You also start with the Wooden Miner. The next tiers, the Stone Miner and Reinforced Stone Miner, replace it in sequence. Miners produce gold while you are alive. The table shows their base production without a gold mine bonus; see Miners for placement bonuses.

Miner Placement cost Base gold per second
Wooden Miner 10 wood 2 gold
Stone Miner 10 wood, 20 stone 4 gold
Reinforced Stone Miner 100 gold, 20 wood, 40 stone 5 gold

There is no starter spike. You unlock the Wooden Spike, then the Stone Spike, then the Reinforced Stone Spike, spending 3 points to finish. You cannot skip a tier by saving points until its level requirement is met; each selection requires the preceding spike build item.

StructureHealthCostLimitBase destroy reward
Wooden Spike12020 wood1610 wood, 10 experience
Stone Spike20020 wood, 50 stone1610 wood, 25 stone, 20 experience
Reinforced Stone Spike300100 gold, 60 wood, 120 stone1650 gold, 30 wood, 60 stone, 40 experience

There is no starter turret. The Wooden Turret leads to the Stone Turret and Reinforced Stone Turret.

StructureHealthCostLimitBase destroy reward
Wooden Turret6050 wood425 wood, 10 experience
Stone Turret12050 wood, 100 stone425 wood, 50 stone, 20 experience
Reinforced Stone Turret180100 gold, 100 wood, 200 stone450 gold, 50 wood, 100 stone, 40 experience

You can choose only 1 of the 4 alternatives. The options are the Repair Pad, Health Pad, the TNT or Landmine. Selecting any of them removes every other pad-tree choice for that life. More points do not let you add another choice or switch the selected build item; respawn resets the selection.

Structure Placement cost Active limit
Repair Pad 30 wood 4
Health Pad 30 wood 4
TNT 400 gold, 250 wood, 250 stone 3
Landmine 100 gold 12

You can choose only 1 of the 3 alternatives. The options are the Anti Structure Pad, Speed Boost or Honeycomb. Choosing Honeycomb still rules out the pads in this tree for that life, while leaving your pad-tree choice available.

Structure Placement cost Active limit
Anti Structure Pad 40 wood 2
Speed Boost 30 wood, 30 stone 16
Honeycomb 30 wood 8
  • Compare placement costs before unlocking a build item. A wall or miner upgrade removes the cheaper tier from your hotbar, even when you cannot afford to place its replacement.
  • Keep lower-tier structures until you need their places. An upgrade leaves them intact, and destroying a structure frees its place for the higher tier; upgrading alone frees no places.