Bow
Replacing the
Basic Bow increases arrow damage and firing rate. Bow keeps the same
range and movement speed while held, and adds a stone cost to each shot.
Mechanics
Section titled “Mechanics”Hold Use item (left mouse button by default) or enable Auto attack (E by default) to fire repeatedly. Each shot spends its full resource cost before launch, including misses. If you lack a required resource, the shot does not fire, but its firing cooldown still starts. Switching items preserves the bow’s firing cooldown.
Enemy walls, trees, stones and gifts stop arrows. Allied players and allied walls do not intercept your shots. Arrows do not gather resources or open gifts.
Finishing a
Zombie with an arrow grants 50 % of
its normal gold and experience rewards if you are still alive. Earlier melee damage does not prevent
this reduction.
Comparison
Section titled “Comparison”| Item | Cost per use | Base player damage | Unlock |
|---|---|---|---|
| 6 | Lv 5 | ||
| 8 | Lv 11from | ||
| 12 | Lv 14from |
Base damage per hit against players.
The
Great Bow increases damage and ammunition cost without changing the firing
rate. All bows share the same arrow range and movement speed while held.
Unlocking
Section titled “Unlocking”Spend a secondary point at level 11 or later to replace Basic Bow in the secondary tree. The upgrade requires Basic Bow and does not charge resources.
Great Bow becomes available at level 14, with Bow as its prerequisite.