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Bow

Replacing the Basic Bow increases arrow damage and firing rate. Bow keeps the same range and movement speed while held, and adds a stone cost to each shot.

Hold Use item (left mouse button by default) or enable Auto attack (E by default) to fire repeatedly. Each shot spends its full resource cost before launch, including misses. If you lack a required resource, the shot does not fire, but its firing cooldown still starts. Switching items preserves the bow’s firing cooldown.

Enemy walls, trees, stones and gifts stop arrows. Allied players and allied walls do not intercept your shots. Arrows do not gather resources or open gifts.

Finishing a Zombie with an arrow grants 50 % of its normal gold and experience rewards if you are still alive. Earlier melee damage does not prevent this reduction.

Bow tiers (cost per shot)
ItemCost per useBase player damageUnlock
Basic Bow2 wood6Lv 5
Bow6 wood, 2 stone8Lv 11from Basic Bow
Great Bow12 wood, 6 stone12Lv 14from Bow

Base damage per hit against players.

The Great Bow increases damage and ammunition cost without changing the firing rate. All bows share the same arrow range and movement speed while held.

Spend a secondary point at level 11 or later to replace Basic Bow in the secondary tree. The upgrade requires Basic Bow and does not charge resources.

Great Bow becomes available at level 14, with Bow as its prerequisite.