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Upgrade points

Your levels award separate points for weapons, secondary items and structures. You earn 18 points by level 19. Each category has its own balance for choices in Upgrades.

Each listed level grants 1 point in the named category. The experience column is the total needed to reach that level, including experience kept after a respawn. If an experience gain crosses several award levels, you receive every point those levels grant.

LevelPoint categoryCumulative experience
2Weapon10 experience
3Structure85 experience
4Structure235 experience
5Secondary471 experience
6Structure806 experience
7Weapon1,254 experience
8Structure1,832 experience
9Weapon2,560 experience
10Structure3,460 experience
11Secondary4,558 experience
12Structure5,884 experience
13Structure7,472 experience
14Secondary9,361 experience
15Structure11,597 experience
16Structure14,232 experience
17Structure17,326 experience
18Structure20,947 experience
19Structure25,174 experience

Each selection spends 1 point from the item’s category and replaces its predecessor in the hotbar, or fills an empty slot for a starting choice. Selecting an upgrade costs no resources. On desktop, click an icon under Choose next upgrade; hover or focus it to read its details. On mobile, open Upgrades and press Choose beside the item. The number on the mobile Upgrades button counts available choices, not your point balance.

You can leave points unspent while gaining levels. You still need the matching point and minimum level, and must choose earlier upgrades in the line first. Saving points does not let you skip upgrades or reopen a weapon or secondary line after choosing another line.

Structure points share a balance across 6 trees. You can spend them in different structure trees, but choices within a tree still follow its prerequisites and exclusions.

After a respawn, your chosen upgrades and unspent points reset. The experience you keep rebuilds your level and grants points for every award level you reach again. You choose your upgrades again, including your weapon line and exclusive structure choices.