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Scythe

The Reaper carries this weapon for melee swings and throws. While the Reaper is alive, both attacks apply Bleeding if you survive the hit.

Melee swings damage structures but deal no direct player damage. Each Bleeding effect deals damage over 6 seconds and reduces healing received to 20% of its usual amount. Repeated hits add separate Bleeding effects, stacking their damage and healing reduction.

Both attacks can pull you toward the Scythe. Thrown scythes can pass through walls and keep hitting until they reach their hit limit or maximum range.

Players cannot obtain the Scythe. It has no entry in the weapon tree, and the Reaper does not drop it.