Market
You spend gold on extra health,
Speed Boost or
Vampire.
Maximum-health purchases last for your life, while timed boosts expire on their own or when you die.
How it works
Section titled “How it works”Rotation
Section titled “Rotation”Open the panel with the Market button beside Group and Character. Its header shows your gold and a “Refresh in” countdown. Every 300 seconds, the Market selects offers from the catalog. The selection can leave offers out, and a refresh does not guarantee different choices.
You must be alive, have enough gold and choose an offer in the displayed selection. Buying an offer charges gold immediately and leaves it available for repeat purchases. Refreshing the offers does not shorten a boost you already bought.
Offers
Section titled “Offers”| Offer | Effect | Price | Lasts(s) |
|---|---|---|---|
| +5 max health | Rest of life | ||
| 10 % speed bonus | 120 | ||
| 20 % speed bonus | 60 | ||
| Melee hits heal you and make the target bleed | 900 |
Stacking
Section titled “Stacking”Buying health increases your current and maximum health equally, so it preserves the amount of health you are missing. Repeat purchases keep adding health for the same life. The bonus does not carry through respawn.
Speed Boost purchases add their bonuses while they overlap. The combined boost applies to your held item’s movement speed. Each purchase starts its own timer immediately, including repeat purchases of the same offer. Buying again does not extend an earlier purchase’s timer.
Each active Vampire effect heals you for up to 25 % of melee
damage dealt to players,
zombies or the
Reaper.
It also applies
Bleeding to surviving targets. Hits against structures or
resources give no Vampire healing. Arrows and reflected melee hits do not trigger Vampire. Repeat
purchases add overlapping Vampire effects with their own timers.
Check active effects in the Character panel. It groups repeated effects, showing their stack count and the longest remaining timer.