Projectiles
Arrows from bows and turrets stop at enemy cover,
so a wall can intercept a shot meant for a player. The
Reaper throws
its Scythe through players and structures, so a wall does not necessarily
protect you from a throw.
How it works
Section titled “How it works”| Projectile | Fired by | Damage per hit | Speed (units/s) | Range (units) | Hits per shot | |||
|---|---|---|---|---|---|---|---|---|
| Players | Zombies | Structures | Resources | |||||
| 6.00 | 6 | 4 | 0 | 18 | 12 | 1 | ||
| 8.00 | 8 | 6 | 0 | 18 | 12 | 1 | ||
| 12.00 | 12 | 8 | 0 | 18 | 12 | 1 | ||
| 8.00 | 8 | 0 | 0 | 20 | 8 | 1 | ||
| 10.00 | 10 | 0 | 0 | 20 | 8 | 1 | ||
| 12.00 | 12 | 0 | 0 | 20 | 8 | 1 | ||
| 6.66 | 10 | 120 | 0 | 16 | 14 | 3 | ||
Projectiles travel straight after firing. They do not follow moving targets or return to their owners. Bow upgrades increase damage without changing projectile speed or range.
Arrows
Section titled “Arrows”An arrow disappears when it hits a non-allied target, even if it deals no damage. Trees, stone
deposits, gold mines and gifts block arrows without being damaged or harvested. A player with
Spawn protection
also stops them.
Your own walls and members of your group let arrows through.
Projectiles ignore other projectiles and the
Landmine.
Turret arrows cannot damage structures, but an enemy
Wooden Wall still stops
them.
Scythe
Section titled “Scythe”The thrown scythe disappears at its range limit or after 3 hits against players or
structures. A shield or Spawn protection does not prevent a hit from counting. Resources and gifts
do not use up hits, and the scythe passes through
zombies allied
with the Reaper. It can hit you again if you move away from it and then touch it again.
The scythe pulls you toward it unless you have Spawn protection. While the Reaper is alive, a hit
also applies
Bleeding for 6 seconds, including through
a shield.
Shields
Section titled “Shields”Shields reduce projectile damage when the shot hits the shield in your hands. Face the shot to block it; holding a shield does not protect every angle. Shields protect against both arrows and the thrown scythe, but they do not reflect projectiles.
Rewards
Section titled “Rewards”Projectile kills pay 50% of the melee gold and experience rewards for zombies and the Reaper. The same reduction applies to resources and experience from destroying structures. The final hit decides this reduction regardless of how you dealt the earlier damage. Player kills pay the same killer’s share as melee, explained in death and respawn. You must still be alive to receive kill rewards from your arrows or turrets.