Building
Select a build item and press Use item (left mouse button by default) to place its structure. Each placement costs resources and counts toward your building limits.
How it works
Section titled “How it works”Placement
Section titled “Placement”Structures are placed in the direction you face and need enough open space inside the map boundary.
Resources, gifts and other structures block placement; players and
zombies
do not. Rejected placements spend no resources and do not count toward your limits.
All structures except the
Landmine are blocked by the
Reaper
zone at the map center, even when the Reaper is absent. Enemy
Anti Structure Pads also prevent
building within their area. Friendly Anti Structure Pads only block building where the pad itself
overlaps the new structure. Landmines ignore both zone restrictions, but obstacles still block
placement.
Limits
Section titled “Limits”Each player has independent limits, including members of groups. Tiers within each row below share a limit. Earlier structures remain in place and count toward the limit after you upgrade a build item. Each pad type has its own limit. Placed and thrown TNT count together.
| Structures sharing a limit | Active limit |
|---|---|
| 32 | |
| 16 | |
| 12 | |
| 4 | |
| 4 | |
| 4 | |
| 16 | |
| Anti Structure Pad | 2 |
| 8 | |
| Landmine | 12 |
| 3 |
Destroying a structure frees space in its owner’s limit. Your structures survive death and respawn and still count toward your limits. Leaving the server removes your structures.
Movement
Section titled “Movement”Holding a build item affects your movement between placements too. These speeds use the
Stick
without status effects as normal speed.
| Held item | Speed |
|---|---|
| Speed Boost | 100 % of normal speed |
| TNT | 100 % of normal speed |
| Landmine | 33 % of normal speed |
| Other build items | 50 % of normal speed |
Demolition
Section titled “Demolition”Your structures, except TNT, are friendly to you and your group. They change allegiance when you join or leave a group, and ordinary melee hits cannot damage friendly structures. Hold Damage own structures (Shift by default) while attacking with a melee weapon. Each hit removes 20 % of a friendly structure’s maximum health, regardless of your weapon, and prevents healing for 2 seconds. Dismantling grants no resources or experience and does not refund the building cost.
Rewards
Section titled “Rewards”Enemy structures can reward resources and experience when you destroy them while alive. A projectile finishing hit pays 50 % of the normal reward. See each structure’s page for its building cost and destruction reward.