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Building

Select a build item and press Use item (left mouse button by default) to place its structure. Each placement costs resources and counts toward your building limits.

Structures are placed in the direction you face and need enough open space inside the map boundary. Resources, gifts and other structures block placement; players and zombies do not. Rejected placements spend no resources and do not count toward your limits.

All structures except the Landmine are blocked by the Reaper zone at the map center, even when the Reaper is absent. Enemy Anti Structure Pads also prevent building within their area. Friendly Anti Structure Pads only block building where the pad itself overlaps the new structure. Landmines ignore both zone restrictions, but obstacles still block placement.

Each player has independent limits, including members of groups. Tiers within each row below share a limit. Earlier structures remain in place and count toward the limit after you upgrade a build item. Each pad type has its own limit. Placed and thrown TNT count together.

Destroying a structure frees space in its owner’s limit. Your structures survive death and respawn and still count toward your limits. Leaving the server removes your structures.

Holding a build item affects your movement between placements too. These speeds use the Stick without status effects as normal speed.

Held item Speed
Speed Boost 100 % of normal speed
TNT 100 % of normal speed
Landmine 33 % of normal speed
Other build items 50 % of normal speed

Your structures, except TNT, are friendly to you and your group. They change allegiance when you join or leave a group, and ordinary melee hits cannot damage friendly structures. Hold Damage own structures (Shift by default) while attacking with a melee weapon. Each hit removes 20 % of a friendly structure’s maximum health, regardless of your weapon, and prevents healing for 2 seconds. Dismantling grants no resources or experience and does not refund the building cost.

Enemy structures can reward resources and experience when you destroy them while alive. A projectile finishing hit pays 50 % of the normal reward. See each structure’s page for its building cost and destruction reward.