Stick
You begin each life with the Stick and can use it to gather resources before choosing a weapon branch.
Mechanics
Section titled “Mechanics”Aim your swings toward your target. A swing can hit several nearby targets. The Stick has no special attack.
A full tree hit gives
5 wood. Stones and gold mines pay stone
or gold directly into your wallet. A resource can give less on its final hit.
Comparison
Section titled “Comparison”| Item | Base player damage | Unlock |
|---|---|---|
| 2.00 | Starter | |
| 3.33 | Lv 2from | |
| 5.00 | Lv 2from | |
| 13.33 | Lv 2from | |
| 2.50 | Lv 2from |
Base damage per hit against players.
The
Basic Axe raises base resource damage from 4 to
13.33 per hit. The
Basic Sword raises base zombie damage from
4 to 12.5 per hit. The
Basic Daggers
attacks 6 times per second, compared with the Stick’s
1.
Obtaining
Section titled “Obtaining”Spend the weapon upgrade point earned at level 2 to replace the Stick without paying resources. That branch choice lasts for the rest of the life; the Stick does not stay as a spare.
On respawn, the Stick returns and weapon choices reset. Retained experience can immediately restore levels and upgrade points.
Gather resources while
Spawn protection is active. Resource hits do not end
that protection.