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Levels

Leveling increases your maximum health and awards upgrade points at set levels. Health keeps increasing after the final point award at level 19.

Rule Value
Starting level 1
Starting experience requirement 10 experience
Maximum health added per level 0.75
Missing health restored per level 15% before healing reductions
Total experience cap per life 10,000,000,000 experience

Experience fills the requirement for your present level. Reaching it raises your level and carries the excess toward the following level, so a reward can grant several levels together.

At the experience cap, further rewards do not grant levels or level-up healing. See experience sources for the actions that fill the bar.

Each level adds the same amount to your maximum and current health, leaving your missing health unchanged before the percentage heal applies. The percentage heal uses missing health rather than maximum health. Effects that weaken healing also reduce this heal; see health and healing.

When a reward grants several levels, each level heals separately using the missing health left by the previous heal. At full health, you stay at full health as the maximum rises.

This table stops at level 30, beyond the final point award. “XP to next” is the cost of leaving that row’s level; “Total XP” is the cumulative experience needed to reach it. Maximum health includes only starting health and level increases, with no other health bonuses.

LevelXP to nextTotal XPMax healthUpgrade points
1100100.00—
27510100.75Weapon
315085101.50Structure
4236235102.25Structure
5335471103.00Secondary
6448806103.75Structure
75781,254104.50Weapon
87281,832105.25Structure
99002,560106.00Weapon
101,0983,460106.75Structure
111,3264,558107.50Secondary
121,5885,884108.25Structure
131,8897,472109.00Structure
142,2369,361109.75Secondary
152,63511,597110.50Structure
163,09414,232111.25Structure
173,62117,326112.00Structure
184,22720,947112.75Structure
194,92425,174113.50Structure
205,72630,098114.25—
216,64835,824115.00—
227,70842,472115.75—
238,92750,180116.50—
2410,32959,107117.25—
2511,94269,436118.00—
2613,79781,378118.75—
2715,93095,175119.50—
2818,383111,105120.25—
2921,204129,488121.00—
3024,448150,692121.75—

Highlighted levels give an upgrade point.

You keep 30% of total experience when you respawn. That experience is applied to the starting level again, restoring the levels and point awards it earns; your upgrade choices reset. Retention includes the experience spent on completed levels, not just progress toward your next level.

Check the remaining experience before relying on a reward to heal you. A reward that does not reach the next level gives no level-up healing.