Levels
Leveling increases your maximum health and awards upgrade points at set levels. Health keeps increasing after the final point award at level 19.
How it works
Section titled “How it works”Experience
Section titled “Experience”| Rule | Value |
|---|---|
| Starting level | 1 |
| Starting experience requirement | 10 experience |
| Maximum health added per level | 0.75 |
| Missing health restored per level | 15% before healing reductions |
| Total experience cap per life | 10,000,000,000 experience |
Experience fills the requirement for your present level. Reaching it raises your level and carries the excess toward the following level, so a reward can grant several levels together.
At the experience cap, further rewards do not grant levels or level-up healing. See experience sources for the actions that fill the bar.
Health
Section titled “Health”Each level adds the same amount to your maximum and current health, leaving your missing health unchanged before the percentage heal applies. The percentage heal uses missing health rather than maximum health. Effects that weaken healing also reduce this heal; see health and healing.
When a reward grants several levels, each level heals separately using the missing health left by the previous heal. At full health, you stay at full health as the maximum rises.
Levels
Section titled “Levels”This table stops at level 30, beyond the final point award. “XP to next” is the cost of leaving that row’s level; “Total XP” is the cumulative experience needed to reach it. Maximum health includes only starting health and level increases, with no other health bonuses.
| Level | XP to next | Total XP | Max health | Upgrade points |
|---|---|---|---|---|
| 1 | 10 | 0 | 100.00 | — |
| 2 | 75 | 10 | 100.75 | Weapon |
| 3 | 150 | 85 | 101.50 | Structure |
| 4 | 236 | 235 | 102.25 | Structure |
| 5 | 335 | 471 | 103.00 | Secondary |
| 6 | 448 | 806 | 103.75 | Structure |
| 7 | 578 | 1,254 | 104.50 | Weapon |
| 8 | 728 | 1,832 | 105.25 | Structure |
| 9 | 900 | 2,560 | 106.00 | Weapon |
| 10 | 1,098 | 3,460 | 106.75 | Structure |
| 11 | 1,326 | 4,558 | 107.50 | Secondary |
| 12 | 1,588 | 5,884 | 108.25 | Structure |
| 13 | 1,889 | 7,472 | 109.00 | Structure |
| 14 | 2,236 | 9,361 | 109.75 | Secondary |
| 15 | 2,635 | 11,597 | 110.50 | Structure |
| 16 | 3,094 | 14,232 | 111.25 | Structure |
| 17 | 3,621 | 17,326 | 112.00 | Structure |
| 18 | 4,227 | 20,947 | 112.75 | Structure |
| 19 | 4,924 | 25,174 | 113.50 | Structure |
| 20 | 5,726 | 30,098 | 114.25 | — |
| 21 | 6,648 | 35,824 | 115.00 | — |
| 22 | 7,708 | 42,472 | 115.75 | — |
| 23 | 8,927 | 50,180 | 116.50 | — |
| 24 | 10,329 | 59,107 | 117.25 | — |
| 25 | 11,942 | 69,436 | 118.00 | — |
| 26 | 13,797 | 81,378 | 118.75 | — |
| 27 | 15,930 | 95,175 | 119.50 | — |
| 28 | 18,383 | 111,105 | 120.25 | — |
| 29 | 21,204 | 129,488 | 121.00 | — |
| 30 | 24,448 | 150,692 | 121.75 | — |
Highlighted levels give an upgrade point.
Respawn
Section titled “Respawn”You keep 30% of total experience when you respawn. That experience is applied to the starting level again, restoring the levels and point awards it earns; your upgrade choices reset. Retention includes the experience spent on completed levels, not just progress toward your next level.
Check the remaining experience before relying on a reward to heal you. A reward that does not reach the next level gives no level-up healing.