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Resources

You begin with 300 gold, 300 wood, 300 stone to spend on building, and harvesting or combat rewards add to that wallet. Dying reduces each resource before the respawn minimum applies.

Trees and stones give wood and stone when you damage them; gold mines give gold when you hit them, even without a miner. The table shows gathering amounts per ordinary hit. A nearly depleted resource can give less on its final hit.

Weapon Wood from trees Stone from stones Gold from mines
Stick 5 wood 5 stone 5 gold
Basic Axe 16.7 wood 16.7 stone 16.7 gold

The Basic Axe deals 2 times damage on the last swing of each cycle of 3 swings, including hits on resources. Missed swings also count toward the bonus.

A Wooden Miner gives its owner 2/s gold automatically while that owner is alive. Placing it near a gold mine multiplies its income by 1.5, and the bonus remains if the mine is destroyed. See miners for placement rules and tier comparisons. Miners produce no gold while you are dead and resume when you respawn, without paying for the time spent dead.

Kills pay the living player who deals the final hit, including hits from their owned structures. Against a zombie or the Reaper, a projectile final hit pays 50% of the gold reward. The same reduction applies to the Wooden Wall reward shown below; removing your own wall pays nothing.

Target Melee final hit Projectile final hit
Zombie 40 gold 20 gold
The Reaper 10,000 gold 5,000 gold
Wooden Wall 7.5 wood 3.75 wood

Killing a player adds 40% of their wood, stone and gold to your wallet. This reward does not reduce what the victim keeps after death. A projectile kill pays the full player loot share, so the reduction in the table does not apply to player loot.

Breaking gifts can award resources. A resource reward gives you 250–600 wood, 250–600 stone and 250–600 gold together, with each amount rolled separately. Other gift rolls award no resources.

Choosing upgrades spends upgrade points without charging resources. Building costs are charged for each successful placement, while the Market charges gold for an offer. If you lack any required resource, the purchase fails without taking a partial payment.

Purchase Resource cost
Wooden Wall 50 wood
Stone Wall 50 wood, 100 stone
Reinforced Stone Wall 100 gold, 50 wood, 100 stone
Wooden Miner 10 wood
Least expensive Market offer 12,500 gold

Death retains 30% of each resource separately, then raises any retained amount below its respawn minimum to that minimum. This replaces a low amount; it does not add another starting wallet on top.

Your respawn minimum is 300 gold, 300 wood, 300 stone. Your surviving structures stay placed through death, so resources already spent on them are not reduced with your wallet.

  • Finish a zombie or enemy wall with a melee hit to receive its full reward. Player loot does not need a melee finish.
  • Check the building limits before gathering for more structures; enough resources do not let you exceed a structure’s placement limit.