Resources
You begin with
300 gold,
300 wood,
300 stone to spend on building, and
harvesting or combat rewards add to that wallet. Dying reduces each resource before the
respawn minimum applies.
How it works
Section titled “How it works”Gathering
Section titled “Gathering”Trees and stones give wood and stone when you damage them; gold mines give gold when you hit them, even without a miner. The table shows gathering amounts per ordinary hit. A nearly depleted resource can give less on its final hit.
| Weapon | Wood from trees | Stone from stones | Gold from mines |
|---|---|---|---|
The Basic Axe deals 2 times damage on the last swing of each cycle of 3 swings, including hits on resources. Missed swings also count toward the bonus.
Income
Section titled “Income”A
Wooden Miner gives its owner
2/s gold automatically while that owner is alive. Placing it near a
gold mine multiplies its income by 1.5, and the bonus remains if the mine is
destroyed. See miners for placement rules and tier comparisons. Miners
produce no gold while you are dead and resume when you respawn, without paying for the time spent
dead.
Rewards
Section titled “Rewards”Kills pay the living player who deals the final hit, including hits from their owned structures.
Against a
zombie or the
Reaper,
a projectile final hit pays 50% of the gold reward. The same
reduction applies to the
Wooden Wall reward shown below; removing your own wall
pays nothing.
| Target | Melee final hit | Projectile final hit |
|---|---|---|
| Zombie | ||
| The Reaper | ||
| Wooden Wall |
Killing a player adds 40% of their wood, stone and gold to your wallet. This reward does not reduce what the victim keeps after death. A projectile kill pays the full player loot share, so the reduction in the table does not apply to player loot.
Breaking gifts can award resources. A resource reward gives
you
250–600 wood,
250–600 stone and
250–600 gold
together, with each amount rolled separately. Other gift rolls award no resources.
Choosing upgrades spends upgrade points without charging resources. Building costs are charged for each successful placement, while the Market charges gold for an offer. If you lack any required resource, the purchase fails without taking a partial payment.
| Purchase | Resource cost |
|---|---|
| Wooden Wall | |
| Wooden Miner | |
| Least expensive Market offer |
Death retains 30% of each resource separately, then raises any retained amount below its respawn minimum to that minimum. This replaces a low amount; it does not add another starting wallet on top.
Your respawn minimum is
300 gold,
300 wood,
300 stone. Your surviving structures stay placed
through death, so resources already spent on them are not reduced with your wallet.
- Finish a zombie or enemy wall with a melee hit to receive its full reward. Player loot does not need a melee finish.
- Check the building limits before gathering for more structures; enough resources do not let you exceed a structure’s placement limit.