Experience sources
You earn experience by fighting, gathering, destroying other players’ structures and opening gifts. Experience advances your levels.
How it works
Section titled “How it works”| Target | Full experience | Experience from an arrow kill |
|---|---|---|
| 80 experience | 40 experience | |
| Player | 35% of their total experience | Full share |
| 35,000 experience | 17,500 experience |
Kill experience goes to whoever lands the killing hit, including the living owner of a turret that finishes the target. Earlier hits do not reserve a share of the kill experience. You must be alive to receive it.
The player-kill share uses the victim’s total experience before death, including experience kept through earlier lives. Arrows do not reduce this share.
Each damaging hit on these targets grants a base award and more experience for the damage dealt. Hits that deal no damage give no hit experience.
| Target | Base experience |
|---|---|
| Player | 2 experience |
| The Reaper | 10 experience |
| Tree or stone | 4 experience |
| Gold mine | 6 experience |
Arrows, including turret shots, earn 50% of the full hit award for players and the Reaper. Arrows do not gather resources or earn gathering experience.
Hit experience is separate from the kill award, so you keep it if someone else finishes the target. A killing hit can earn both hit experience and the kill reward.
Structures
Section titled “Structures”Destroying another player’s structure grants the experience listed below. Removing your own structures gives no experience, and damaging a structure gives no experience until it is destroyed.
| Structure | Full experience | Experience from an arrow |
|---|---|---|
| 20 experience | 10 experience | |
| 20 experience | 10 experience | |
| 20 experience | 10 experience | |
| 0 experience | Cannot hit | |
| 10 experience | 5 experience | |
| 20 experience | 10 experience | |
| 40 experience | 20 experience | |
| 20 experience | 10 experience | |
| 10 experience | 5 experience | |
| 10 experience | 5 experience | |
| 20 experience | 10 experience | |
| 40 experience | 20 experience | |
| 0 experience | 0 experience | |
| 10 experience | 5 experience | |
| 20 experience | 10 experience | |
| 40 experience | 20 experience | |
| 10 experience | 5 experience | |
| 20 experience | 10 experience | |
| 40 experience | 20 experience |
Opening gifts has a 20% chance of awarding 100 experience–1,250 experience. Arrows do not open gifts.
Your total experience is capped at 10,000,000,000 experience, including experience carried through death. An award that exceeds the remaining allowance only fills that allowance; later awards add nothing.