Great Bow
The final bow upgrade deals more damage per arrow than
Bow at a higher
resource cost. Firing rate, range and movement speed while held stay the same.
Mechanics
Section titled “Mechanics”Hold Use item (left mouse button by default), or enable Auto attack (E by default), to fire repeatedly. Each shot spends its full resource cost, including misses. You cannot fire without enough of every required resource. Trying to shoot without enough resources still starts the cooldown. Switching away and back does not reset it.
Enemy walls, trees, stones and gifts stop arrows. Shooting trees and stones gives no resources, and shooting a gift does not open it. Allied players and allied walls let your arrows pass through.
While you are alive, finishing a
zombie or enemy structure
with an arrow grants 50 %
of its normal resource and experience rewards. Use your melee weapon for the finishing hit to
receive the full reward.
Comparison
Section titled “Comparison”| Item | Base player damage | Cost per use | Unlock |
|---|---|---|---|
| 6 | Lv 5 | ||
| 8 | Lv 11from | ||
| 12 | Lv 14from |
Base damage per hit against players.
Its arrows also deal more damage to zombies and structures than Bow’s arrows.
Unlocking
Section titled “Unlocking”Spend a secondary upgrade point from level 14 to replace Bow in the secondary tree. The upgrade requires Bow and does not charge resources; you pay for ammunition when shooting.
The route begins with
Basic Bow from level 5, followed by Bow
from level 11. Choosing the bow route closes the shield branch for this life.
Great Bow has no further upgrade.