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Great Bow

The final bow upgrade deals more damage per arrow than Bow at a higher resource cost. Firing rate, range and movement speed while held stay the same.

Hold Use item (left mouse button by default), or enable Auto attack (E by default), to fire repeatedly. Each shot spends its full resource cost, including misses. You cannot fire without enough of every required resource. Trying to shoot without enough resources still starts the cooldown. Switching away and back does not reset it.

Enemy walls, trees, stones and gifts stop arrows. Shooting trees and stones gives no resources, and shooting a gift does not open it. Allied players and allied walls let your arrows pass through.

While you are alive, finishing a zombie or enemy structure with an arrow grants 50 % of its normal resource and experience rewards. Use your melee weapon for the finishing hit to receive the full reward.

Bow tiers: base player damage and cost per arrow
ItemBase player damageCost per useUnlock
Basic Bow62 woodLv 5
Bow86 wood, 2 stoneLv 11from Basic Bow
Great Bow1212 wood, 6 stoneLv 14from Bow

Base damage per hit against players.

Its arrows also deal more damage to zombies and structures than Bow’s arrows.

Spend a secondary upgrade point from level 14 to replace Bow in the secondary tree. The upgrade requires Bow and does not charge resources; you pay for ammunition when shooting.

The route begins with Basic Bow from level 5, followed by Bow from level 11. Choosing the bow route closes the shield branch for this life. Great Bow has no further upgrade.