Basic Sword
Replacing the
Stick starts the sword line, whose killing
hits repeat against the targets caught in the same swing.
Mechanics
Section titled “Mechanics”When a sword hit kills an enemy, it immediately repeats damage against the same targets. Breaking a resource, opening a gift, or destroying an enemy structure also triggers this effect. A kill during a repeat triggers another repeat. Targets outside the original swing receive no extra hit.
Comparison
Section titled “Comparison”| Item | Base player damage | Unlock |
|---|---|---|
| 2.0 | Starter | |
| 5.0 | Lv 2from | |
| 7.5 | Lv 7from | |
| 12.5 | Lv 9from | |
| 17.5 | Reaper kill while alive, with |
Base damage per hit against players.
The next upgrade, the
Sword, raises base zombie damage from
12.5 to 17.5 per hit. It keeps the same attack rate and
reach.
Unlocking
Section titled “Unlocking”Spend the weapon point earned at level 2 in the
weapon tree to replace the Stick without paying resources. Choosing
this branch closes the other weapon lines for that life. Later weapon
upgrade points at levels 7 and 9
let you replace it with the Sword and then the
Great Sword.
Keep a wounded enemy inside the same swing as healthier targets so that its death triggers extra hits against them.