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Axes

The Basic Axe starts a weapon line focused on gathering resources and damaging structures. Each upgrade increases damage while keeping the same attack rate and bonus swing.

Every 3 swings, damage is multiplied by 2. Misses advance the count. The bonus does not increase damage to gifts, placed TNT, or friendly structures. Switching away and back keeps your progress toward the bonus swing, while upgrading starts that progress again.

All axe tiers attack at 1.5 swings per second. While holding an axe, you move at 80 % of normal speed.

These are damage values per hit before the bonus swing and other damage modifiers.

Base damage per hit
TargetStickBasic AxeAxeGreat AxeDark Axe
Players23.336.6713.3320
Zombies46.6713.332026.67
Structures213.332026.6740
Resources413.332026.6740

At level 2, choosing Basic Axe replaces the Stick and commits you to the axe line for that life. The Axe unlocks at level 7, followed by Great Axe at level 9. These upgrades spend weapon points without charging resources.

Dark Axe replaces Great Axe when you are credited with killing the Reaper while you are alive and carrying Great Axe. You do not need to hold it; see the Reaper guide for the fight.