Items
You start with the
Stick and can replace it through the
weapon tree at level 2. Secondary items become
available at level 5; build items link to their
structure pages.
Item classes
Section titled “Item classes”Melee weapons
Section titled “Melee weapons”Upgrading your melee weapon replaces the previous weapon. Choosing a weapon line closes the other lines for that life.
| Item | Cost per use | Base player damage | Unlock |
|---|---|---|---|
| None | 2.00 | Starter | |
| None | 3.33 | Lv 2from | |
| None | 6.67 | Lv 7from | |
| None | 13.33 | Lv 9from | |
| None | 5.00 | Lv 2from | |
| None | 7.50 | Lv 7from | |
| None | 12.50 | Lv 9from | |
| None | 13.33 | Lv 2from | |
| None | 20.00 | Lv 7from | |
| None | 26.67 | Lv 9from | |
| None | 2.50 | Lv 2from | |
| None | 4.17 | Lv 7from | |
| None | 5.83 | Lv 9from | |
| None | 20.00 | Reaper kill while alive, with | |
| None | 17.50 | Reaper kill while alive, with | |
| None | 40.00 | Reaper kill while alive, with | |
| None | 9.17 | Reaper kill while alive, with |
Base damage per hit against players.
Secondary items
Section titled “Secondary items”Bows and shields are secondary items. Choosing either line closes the other for that life; your melee weapon stays in your inventory. Bow costs are paid per shot.
| Item | Cost per use | Base player damage | Unlock |
|---|---|---|---|
| 6 | Lv 5 | ||
| 8 | Lv 11from | ||
| 12 | Lv 14from |
Base damage per hit against players.
| Item | Cost per use | Unlock |
|---|---|---|
| None | Lv 5 | |
| None | Lv 11from | |
| None | Lv 14from |