Walls
You can close walking routes around a base with the
Wooden Wall,
the
Stone Wall and the
Reinforced Stone Wall. All tiers block
players and
zombies, including allies, and take up the same space.
Mechanics
Section titled “Mechanics”Walls appear at full health without construction time. All tiers share your building limit of 32 active walls. Your walls remain after death and still count toward the limit; destroying a wall frees capacity. Leaving the server removes your walls.
Upgrading changes the wall you can place without converting walls already built or freeing capacity.
Enemy arrows stop on walls, while allied arrows pass through. Walls do not regenerate on their own.
A
Repair Pad can heal allied walls within its reach.
To remove your walls or walls owned by members of your group, hold Damage own structures (Shift by default) while attacking with a melee weapon. Removing your own or allied walls this way gives no reward.
Comparison
Section titled “Comparison”| Structure | Health | Cost | Limit | Base destroy reward |
|---|---|---|---|---|
| 350 | 32 | |||
| 700 | 32 | |||
| 1,400 | 32 |
The base destroy rewards shown apply when you finish an enemy wall with melee while alive. A projectile finishing hit gives 50% of those resource and experience rewards, provided you are still alive.
Choosing a tier
Section titled “Choosing a tier”Wooden Wall is available from the start and costs only wood.
Stone Wall adds a stone cost for more health. It requires level 3 and 1 structure point in the structure trees.
Reinforced Stone Wall adds a gold cost and has the most health. It requires Stone Wall, level 10 and another 1 structure point.