Turrets
Automatic arrows defend your position while you use another item. The
Wooden Turret,
the
Stone Turret and the
Reinforced Stone Turret share the same
detection radius, with higher tiers gaining health, damage per arrow and fire rate.
Mechanics
Section titled “Mechanics”Turrets target enemy players,
zombies and the
Reaper.
They skip you, members of your group and players with
Spawn protection.
They start with the nearest target and can switch to a much closer enemy.
A newly placed turret waits 3 seconds before looking for targets. Firing
consumes no resources. Arrows aim at the target’s position without leading its movement. They pass
through allied characters and structures, but enemy structures, resources and gifts stop them
without taking damage. The
Landmine does not block arrows.
The building limit allows 4 active turrets across all tiers. Your turrets stay and keep firing after death, still counting toward the limit. Destruction frees a place, and leaving the server removes your turrets.
Comparison
Section titled “Comparison”| Measure | |||
|---|---|---|---|
| Placement cost | |||
| Health | 60 | 120 | 180 |
| Arrows per second | 2 | 2.5 | 2.75 |
| Base player damage per arrow | 8 | 10 | 12 |
| Base zombie damage per arrow | 8 | 10 | 12 |
| Detection radius (units) | 8 | 8 | 8 |
| Unlock level | 4 | 6 | 10 |
| Base destroy reward |
You must be alive to receive destruction rewards. Projectile finishing hits give 50% of the listed resources and experience. Destroying your own turret gives no reward or construction refund.
Unlocking
Section titled “Unlocking”Each choice costs 1 structure point in the turret branch of the structure trees. Unlock Wooden Turret, then Stone Turret, then Reinforced Stone Turret at the levels shown above. Upgrading replaces your build item without changing turrets you have already placed.